THE 16TH ANNUAL WPU EDUCATIONAL TECHNOLOGY VIRTUAL CONFERENCE
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  • Schedule
  • Keynote Session
  • Breakout Workshops
    • Session I: 8:40 - 9:40 am
    • Session II: 9:50 - 10:50 am
    • Session III: 12:50 - 1:50 pm
    • Session IV: 2:00 - 3:00 pm
  • Registration / Contact
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Concurrent Session III: 12:50 PM – 1:50 PM, EST  (60 minutes)

Workshop 7: Cybersecurity in the Classroom: Attacks, Tools, and Defenses
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By Kiho Lim, William Paterson University of New Jersey
​​​Target Audience: Grades K-12 teachers​ ​

​In this one-hour, teacher-focused workshop, we will demystify how common cyberattacks work at a high level and model practical, classroom-friendly defenses. Through brief demonstrations and discussion, participants will compare attacker and defender mindsets, practice simple risk-spotting, and see how to use safe, widely available resources without handling real data or installing complex software. We will translate each concept into age-appropriate mini-activities and wrap with a concise planning guide teachers can adapt immediately.

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Workshop 8: The Synergy Between Literacy and Computer Science in Elementary Grades

​By Vicky Sedgwick, Computer Science Teachers Association (CSTA) Greater Los Angeles Chapter President.
Target Audience: Grades K-5 Teachers​

Engage with resources and lesson ideas for using literacy to increase engagement in and success with Computer Science, as well how CS can be integrated into English Language Arts (ELA) and other curricular areas in elementary grades through books and other text materials. Participants will take away multiple resources from the session, including lists of relevant texts, ideas on how to use them, and tools to implement and integrate CS and literacy in their own classrooms. All session activities will be aligned to the New Jersey Student Learning Standards for Computer Science & Design Thinking (NJSLS Computer Science & Design Thinking).

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Workshop 9: ​Develop a Foundational Understanding of Coding Through Geometric Patterns Using Hopscotch

​By Woonhee Sung, The University of Texas at Tyler
Target Audience: Grades K-6 Teachers

In this session, you’ll explore how to integrate geometry concepts into coding by designing patterns with the Hopscotch application. Although the lesson is designed for 4th–6th grade classrooms, it can be adapted for K–6 with appropriate scaffolding and facilitation. This hands-on workshop will guide you in teaching students to code geometric shapes using angle measurements and coordinate movements. We will begin by programming and drawing a circle through angle rotations, then expand it into a clock face using 30-degree increments. Starting with 2D geometric shapes, you will learn how to help students create interactive projects that explore angle relationships and build engaging patterns, such as honeycomb designs, that bring math concepts to life while fostering computational thinking. No prior coding experience is required—Hopscotch’s intuitive drag-and-drop interface makes programming accessible for both teachers and young learners. By the end of the session, you’ll leave with ready-to-use lesson plans and coding projects, from clock geometry to complex pattern design, to implement in your classroom.

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​Sponsored by the C​ollege of Education, William Paterson University
1600 Valley Road, Wayne, New Jersey 07470
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  • Home
  • Schedule
  • Keynote Session
  • Breakout Workshops
    • Session I: 8:40 - 9:40 am
    • Session II: 9:50 - 10:50 am
    • Session III: 12:50 - 1:50 pm
    • Session IV: 2:00 - 3:00 pm
  • Registration / Contact
  • Past Conferences